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Rigging and Animation
I worked on rigging and animation pipeline in this project. I have created the rig and animation for all the animatied assets in this Project.
Houdini Vine Generation Tool
I worked on the Houdini vine generation tool and created more than 20 different vine assets for the project.
Houdini Building Generation Tool
I found myself enjoyed working on procedural modeling. So I learned more about it, and created a building generation tool for Unity.
Substance Painter Practice
I learned more about how to use SP to create more complex material and to better tell the story.
Unity Shader and Tool
NPR Hair shading and Prop shading practice in HLSL.
Averaging Normal Editor in Unity.
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